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[RELEASED] MPMP - cross platform video solution

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monoflow is proud to anounce the release of:

MPMP (multi platform media player)

MPMP is a high performance cross platform media player for Windows, Android and iOS/OSX
To get the best hardware performance on each platform it uses different media frameworks.
  • Windows: Media Foundation
  • Android: Media Player
  • iOS/OSX: AVFoundation

In Unity you have only a unified c# interface you work...

[RELEASED] MPMP - cross platform video solution

[Released] AVPro Video - complete video playback solution

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Version 1.1.0 - Released 11 March 2016

Powerful cross-platform video playback solution for Unity.

Native video playback on Android, iOS, OS X and tvOS (Apple TV) and Windows.
Even more platforms coming soon.

Features include:
  • One API for video playback on all supported platforms
  • Unity Pro 4.6 - 5.x supported
  • Up to 4K video (on supported hardware)
  • Fast flexible video playback
  • In-editor...

[Released] AVPro Video - complete video playback solution

[Released] uConstruct - Fully generic, socket based runtime building system

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uConstruct is a runtime building system, It is fully generic and socket based, it can create any kind of buildings with just simple few steps and with no limitations.
uConstruct is a very powerful and generic building system available for unity. It doesnt have to only be used a building system but it can also be used in a level editor for example.

Why uConstruct ?

FULL Source Code : The system comes with FULL source code.

Clean And Full API : The system...

[Released] uConstruct - Fully generic, socket based runtime building system

[RELEASED] PixelSurface: Efficient Destructible 2D Terrain

Berry Match-Three Thread

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Hello guys and girls,
I created this thread for potential and current Berry Match-Three asset customers.
I will attach major issues to this post when you will ask and when it will be resolved.
Ask questions, write requests.
o_O
Yurov Viktor

[Released] Distingo - Terrain in Detail

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Distingo is a shader package that will give you more control over your terrain textures.

You will have dynamic access to a number of attributes for each texture used in your terrain.

There is a near and far UV multiplier to help reduce tiling in your terrain textures. This is also controlled by a master near and far cut off giving you even more control. You can even have the terrain render the cut off values so you can see how they graduate over distance.

The ability to increase the power...

[Released] Distingo - Terrain in Detail

GyroDroid - Access each and every sensor on Android devices [RELEASED]

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Hi all,

Unity has built-in support for only some of the sensors on mobile devices.
This package provides access to every single sensor of your Android device. It can and has been used for augmented reality, multisensoric games, visualization and more. Sensors just work as expected, independent of device and app alignment and orientation.

The demo application (exactly the...


GyroDroid - Access each and every sensor on Android devices [RELEASED]

[RELEASED] Easy Ledge Climb Character System / 3D Platformer Kit


CryptographicException: Invalid input block size.

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I get this error now on several asset packages that I have purchased.

Here is the full error:

CryptographicException: Invalid input block size.
Mono.Security.Cryptography.SymmetricTransform.FinalDecrypt (System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount)
Mono.Security.Cryptography.SymmetricTransform.TransformFinalBlock (System.Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount)
System.Security.Cryptography.CryptoStream.Read (System.Byte[] buffer, Int32 offset, Int32...

CryptographicException: Invalid input block size.

[AI SCRIPTING] Panda BT: Behaviour Tree scripting

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Hi guys!

Panda Behaviour is script-based Behaviour Tree engine. It allows you to easily write complex and scalable logics for your games.

Here is the main features:
  • Lightweight and performant Behaviour Tree engine.
  • Minimalist Built-in scripting language.
  • Easily extensible by defining custom tasks in C#.
  • Realtime visualisation and debugging.
  • Version control friendly (produces no binary assets).
A typical work flow is as follow:
  1. Define simple tasks...

[AI SCRIPTING] Panda BT: Behaviour Tree scripting

PlayWay Water - high quality water system

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I'm proud to present a water system that I've been developing for games at PlayWay for the last few months. It took many nights and caffeine drinks to complete it in parallel to the game projects I've been working on, but here it is.

I'm doing some final polishing right now, before I'll submit it to the Asset Store this weekend. I hope that some of you will find it useful during your everyday work.


Waves simulation
Simulation is based...

PlayWay Water - high quality water system

EZ Replay Manager

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Hi @All!

We are very glad to be able to present the "EZ Replay Manager". It allows you te record your game from any given moment on and replay it.. why not replay your game scene backwards or with higher speed? There is an in-game GUI included which can be switched on and off. Integration with any game project has been held very easy, a very detailed explanation was given in the readme.txt, included in the package.

It has been added to the Asset Store here:...

EZ Replay Manager

Easter Special for 24hours. The $1 sale

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Arteria3d Easter $ Sale



Never before, as a 3d asset & audio sale been this good, for just one day only

Buy any asset off the store for just $1 each, for 24 hours only(except membership and fuse content)



Main site:

http://www.arteria3d.com

Horizon Based Ambient Occlusion - HBAO image effect

NodeCanvas - (Behaviour Trees | State Machines | Dialogue Trees)


Vectrosity - Fast and Easy Line Drawing

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Version 5.1 available now, works on Unity 5.2.2! Get Vectrosity here.

Vectrosity is a complete line-drawing solution, which uses Unity's canvas system for GUI lines, and meshes for 3D lines drawn inside the scene. You can easily make lines, curves, end caps, textures and more, with a simple yet deep API. Drawing lines can be as easy as this:

Code (javascript):
  1. VectorLine.SetLine (Color.yellow, Vector2(0, 0), Vector2(100,...
Vectrosity - Fast and Easy Line Drawing

[RELEASED] Emerald - AI v1.2 (Dynamic Wildlife, Breeding, Predators & Prey, Herds, NPCs & more!)

LeanTween - A tweening engine that is up to 5x faster than competing engines!

Terrain to Mesh

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Hi,
I've decided to release my ultra fast terrain converter (included in Mesh Materializer) as a separate tool.

  1. Ultra fast converter algorithm.
  2. Vertex count control - you will always know how much vertices will have final mesh.
  3. Terrain can be split in any amount of pieces - perfect for occlusion culling (especially for mobiles)....

Terrain to Mesh

[Released] Morph Character System (MCS) - Male and Female

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