![[IMG]](http://s1.postimg.org/iyfb3468v/teaser.png)
Hi there,
the team of redPlant is excited to announce the upcoming release of the new redLights 2.0 plugin. In order to support the new rendering goodies in Unity 5.0 we have rewritten our area lights from scratch. The new version 2.0 is not based on SSAL anymore and follows Unity's rendering pipeline more closely.
The new lights support most of what the stock lights are capable of (forward/deferred, mobile/web/standalone, light...
[Released] Physically Based Area Lights - redLights 2.0