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As a programmer, I try to use a more code-centric approach to development than Unity easily provides. I often found myself looking for ways to do things like:
* Avoiding the need to use strings everywhere for resource loading and for accessing layers.
* Supporting prefab inheritance.
* Generating complex stuff in the editor to make the game load faster at runtime.
* Merging changes made to an asset by...
[Released] Procedural Asset Framework
As a programmer, I try to use a more code-centric approach to development than Unity easily provides. I often found myself looking for ways to do things like:
* Avoiding the need to use strings everywhere for resource loading and for accessing layers.
* Supporting prefab inheritance.
* Generating complex stuff in the editor to make the game load faster at runtime.
* Merging changes made to an asset by...
[Released] Procedural Asset Framework