View attachment 132710
Hey there. I decided to create a new effect of water that runs on a pc / mobile.
Worked on Unity4 and Unity5.
About perfomance.
On pc load like the standard water4. Dynamic ripples calculated in another cpu thread, so do not load the main thread and gpu.
On mobile (for example poverVR 544mp2, 4 cores 1Ghz, that's about as iphone 4s) water shows 60-80 FPS with distortions/refraction/caustic in real time. Even on mali-400 mp1 (2008 year gpu) about 20-30 fps with...
Realistic Water
Worked on Unity4 and Unity5.
About perfomance.
On pc load like the standard water4. Dynamic ripples calculated in another cpu thread, so do not load the main thread and gpu.
On mobile (for example poverVR 544mp2, 4 cores 1Ghz, that's about as iphone 4s) water shows 60-80 FPS with distortions/refraction/caustic in real time. Even on mali-400 mp1 (2008 year gpu) about 20-30 fps with...
Realistic Water