![[IMG]](http://paulvancamp.com/images/LODBillboards.png)
Hi all.
I was creating a 3D game in Unity and found that I needed to reduce my polygon count to improve performance. A common solution to this common problem is to take renders of objects and place those images on to billboards or simplified geometry and use those as a low level-of-detail (LOD) representations. To my surprise I found very little support in the Unity Store for solving this problem. (There is an "Imposters" plug-in...
Turn Screen-Capture Images into Low-LOD Geometry