![[IMG]](http://www.ootii.com/Unity/BoneController/Images/ootiiBCLogo.png)
![[IMG]](http://www.ootii.com/Unity/BoneController/Screens/Foot_1.jpg)
The Bone Controller is an extensible IK/FK tool for controlling the bones of your characters.
It not only gives you access to the bones within a skinned mesh, but allows you to create 'pseudo' bones from static meshes. With these bones, you can procedurally animate your characters, create motors that move your...
Bone Controller [RELEASED]