Hi,
A while back I started experimenting with creating roads in unity. First the scripts only created the road asset using terrain height data. The road asset is automatically saved as .obj for uvmapping in my modelling app.
But adjusting terrain heights is quite a time consuming thing to do and then I still found it hard to get good results. So I tried to come up with something to make this easier.
I finally finished the hard part of it (it still needs some optimization) last weekend....
easy roads in unity
A while back I started experimenting with creating roads in unity. First the scripts only created the road asset using terrain height data. The road asset is automatically saved as .obj for uvmapping in my modelling app.
But adjusting terrain heights is quite a time consuming thing to do and then I still found it hard to get good results. So I tried to come up with something to make this easier.
I finally finished the hard part of it (it still needs some optimization) last weekend....
easy roads in unity