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[Easy Editor] tips 2 : Add contextual help in the inspector

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Hi Guys,

You are up to read the second episode of Easy Editor tips.
Don't hesitate to check more on the asset store :https://www.assetstore.unity3d.com/en/#!/content/45567

Today we will see how conditional messages can be really useful to display some help in the inspector when a user needs it.

Let's say we have a SoundPlayer object with two fields :

Code (CSharp):
  1. public class SoundPlayer : MonoBehaviour
  2.     {
  3.         [SerializeField] private bool playMusic = false;...
[Easy Editor] tips 2 : Add contextual help in the inspector

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