Hi Guys,
You are up to read the second episode of Easy Editor tips.
Don't hesitate to check more on the asset store :https://www.assetstore.unity3d.com/en/#!/content/45567
Today we will see how conditional messages can be really useful to display some help in the inspector when a user needs it.
Let's say we have a SoundPlayer object with two fields :
[Easy Editor] tips 2 : Add contextual help in the inspector
You are up to read the second episode of Easy Editor tips.
Don't hesitate to check more on the asset store :https://www.assetstore.unity3d.com/en/#!/content/45567
Today we will see how conditional messages can be really useful to display some help in the inspector when a user needs it.
Let's say we have a SoundPlayer object with two fields :
Code (CSharp):
- {
- [SerializeField] private bool playMusic = false;...