Hi all,
I'm working on my next asset, a LoS and Audio hearing system.
Feedback is more than welcome!
What is it?
Many games use LoS (line of sight) to determine if a character or object is visible. This creates the illusion that enemies and characters can see the player and detect them.
At random a specified amount of vertices will be taken from the (skinned)mesh. Which will be used to validate if the object is visible....
[WIP] LoS & Audio system
I'm working on my next asset, a LoS and Audio hearing system.
Feedback is more than welcome!
What is it?
Many games use LoS (line of sight) to determine if a character or object is visible. This creates the illusion that enemies and characters can see the player and detect them.
At random a specified amount of vertices will be taken from the (skinned)mesh. Which will be used to validate if the object is visible....
[WIP] LoS & Audio system