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[Easy Editor] tips 3 : Control the visibility of fields

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Welcome to the episode 3 of Easy Editor tips !
You can check the tool on : https://www.assetstore.unity3d.com/en/#!/content/45567

Today we will see how data can be represented by enum or int alternatively.

There is some situation you want to set the render queue position of the material of an object (material.renderQueue). You want for example a blob shadow to be rendered first, then the terrain to be rendered and at last your main character.

Having a script with a int field...

[Easy Editor] tips 3 : Control the visibility of fields

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