Graph editors are great for many things: state machines, shaders, animation transitions and visual scripting. These are universally usefull, but every project also has it's own structures that ideally had a graph editor, be it tech trees, crafting systems, dialog data, level progression or custom state machines. The problem is: writing such editors takes a lot of effort.
The RelationsInspector (RI) editor window makes that...
RelationsInspector - reveal structures in your project [+demo]
The RelationsInspector (RI) editor window makes that...
RelationsInspector - reveal structures in your project [+demo]