Version 1.62 with New Feature
Mesh Baking: you can now save the generated mesh as an asset in the project view, making the tool even more useful.
Everyone has been in this situation: you want to prototype some new map or build some architecture in the Editor, since you don't want to fire up your 3D-modeling software for such simple stuff. You build a floor and some walls.
But oh no! The texture stretches! No problem, since you can set tiling in the Material Editor of Unity....
[UPDATED] Auto Texture Tiling Tool
Mesh Baking: you can now save the generated mesh as an asset in the project view, making the tool even more useful.
Everyone has been in this situation: you want to prototype some new map or build some architecture in the Editor, since you don't want to fire up your 3D-modeling software for such simple stuff. You build a floor and some walls.
But oh no! The texture stretches! No problem, since you can set tiling in the Material Editor of Unity....
[UPDATED] Auto Texture Tiling Tool