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Dynamic RayCast System v 1.40 brings about x3 speed boost.

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This is colliders free system which uses custom Ray and SphereCast functions to detect objects. It supports Skinned, Rigid(Non Skinned) meshes as well as some custom shapes - Cubes, Spheres and Planes. The system DOES NOT REQUIRE Unity PRO. You can write code in C# (recommended) and JavaScript...

Dynamic RayCast System v 1.40 brings about x3 speed boost.

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