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Unity 5 Runtime Mesh Compressor

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Hello guys this is Cagatay.,
I have special interest in mesh structure . I am familiar with runtime generated mesh techniques.. I am currently developing an asset for Unity 5.
So I developed a simple system for reducing meshes, system which is designed and optimized for runtime usage, and i am planning to put it on the Asset Store, as I think others might benefit from the performance improvements, which were fantastic in my game, (i am currently developing a marching squares based runtime...

Unity 5 Runtime Mesh Compressor

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