![[IMG]](http://img689.imageshack.us/img689/2034/screenshot20120413at171.png)
Hey,
I've been trying to find the best way to list currently used textures in a given scene, and the amount of memory they consume (profiler not providing a breakdown of texture memory). Also wanted to see where active textures are being used, by which GameObjects, which materials and the number of materials/meshes currently used in the scene.
I couldn't find a workflow that best suits this, so knocked up...
Resource Checker (FREE) - List Texture/Material/Mesh Memory use in scene