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Resource Checker (FREE) - List Texture/Material/Mesh Memory use in scene

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Hey,

I've been trying to find the best way to list currently used textures in a given scene, and the amount of memory they consume (profiler not providing a breakdown of texture memory). Also wanted to see where active textures are being used, by which GameObjects, which materials and the number of materials/meshes currently used in the scene.

I couldn't find a workflow that best suits this, so knocked up...

Resource Checker (FREE) - List Texture/Material/Mesh Memory use in scene

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