A while back I wrote a nice little vertex painting system that used Unity 5.0's additionalVertexStream feature to allow you to paint on mesh instances. I've added a ton of new features to the system, a fully PBR splat map shader with flow mapping and support for 5 splat channels, and released it on my GitHub account today.
Get it here:
https://github.com/slipster216/VertexPaint
Features:
- Requires Unity 5.3+
- Paint on mesh instances using...
[Released] [FREE] Vertex Painter 2.0, paint on mesh instances, splat map shaders, Flow maps, AO, etc
Get it here:
https://github.com/slipster216/VertexPaint
Features:
- Requires Unity 5.3+
- Paint on mesh instances using...
[Released] [FREE] Vertex Painter 2.0, paint on mesh instances, splat map shaders, Flow maps, AO, etc