Greetings! I've been working hard on making large quantities of objects float naturally and with minimal developer effort. I've just released on the asset store and I'd love to have a conversation here about any problems or how I can better make it fit your needs.
http://u3d.as/content/popcannibal/advanced-buoyancy
Efficiently float rigidbodies on animated surfaces. Integrate your gameplay with convenient events and options.
* Multithreaded...
[Release] Water Volume: Advanced Bouyancy
http://u3d.as/content/popcannibal/advanced-buoyancy
Efficiently float rigidbodies on animated surfaces. Integrate your gameplay with convenient events and options.
* Multithreaded...
[Release] Water Volume: Advanced Bouyancy