Hi all,
if you've ever worked with editor scripts it won't be long till you notice that Unity's Undo system is not so flexible. A lot of the times you want to provide support for custom operations, using a simple memento-pattern-implemented undo system might not do the trick. A better, more flexible and extensible way to implement an undo system is via the command pattern....
(Free) DEVBUS: (Developer Extermely Vriendly Better Undo System)
if you've ever worked with editor scripts it won't be long till you notice that Unity's Undo system is not so flexible. A lot of the times you want to provide support for custom operations, using a simple memento-pattern-implemented undo system might not do the trick. A better, more flexible and extensible way to implement an undo system is via the command pattern....
(Free) DEVBUS: (Developer Extermely Vriendly Better Undo System)