Usage is as follows: OBJLoader.LoadOBJFile(FILENAME)
Tested with many OBJ files and working good. Loads DDS,PNG,JPG,TGA textures, seperates objects, supports triangles & quads, loads UVs, and normals.
The script also adds a GameObject>Import OBJ function for editor imports. Since the Unity OBJ importer is .. well.. itself, and doesn't import many many OBJ files properly, if any at all :/.
*both .cs files are required, but the TextureLoader can be used as a separate asset if needed...
[FREE] Runtime OBJ Loader
Tested with many OBJ files and working good. Loads DDS,PNG,JPG,TGA textures, seperates objects, supports triangles & quads, loads UVs, and normals.
The script also adds a GameObject>Import OBJ function for editor imports. Since the Unity OBJ importer is .. well.. itself, and doesn't import many many OBJ files properly, if any at all :/.
*both .cs files are required, but the TextureLoader can be used as a separate asset if needed...
[FREE] Runtime OBJ Loader