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Lux-an-open-source-physically-based-shading-framework

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Hi there,

welcome to Lux – an open source physically based shader framework.

Why physically based Shading?
First of all physically based shading will give you much more convincing results than traditional lambert or blinnphong shading: No more fights with washed out specular highlights or boring dark areas as everything is shiny.
Second: psb will help you to get much more constant and...

Lux-an-open-source-physically-based-shading-framework

Relief Terrain Pack (RTP) v3 on AssetStore

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New in RTP3.2 - Unity5 realtime GI working (spec probes, too - out of the box) + tessellation:




Showcase demo below relies on RTP3.0, but still it's so eye candy:



Watch in Chrome full HD 60fps (in FF it jitters a bit at 30fps)


Note that above RTP3 Island Demo...

Relief Terrain Pack (RTP) v3 on AssetStore

SpriteTile, a tile system that works with Unity 4.3 sprites (RELEASED)

Native Plugins for Unity: True Cross Platform Product

[RELEASED] Corgi Engine - Complete 2D Platformer [new v1.6 : portals, pushables...]

Light2D - GPU Lighting System

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Hi, Unity Community.

Light2D is a 2D lighting system that performing computations on the GPU. That allows to get better lighting quality and use more lights, compared to other 2D lighting systems.

Asset Store link.




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Light2D - GPU Lighting System[/url]

NodeCanvas - (Behaviour Trees | State Machines | Dialogue Trees)

InfiniGRASS [RELEASED] - Fast Next gen interactive volumetric grass everywhere

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ARTnGame presents the next major asset, InfiniGRASS.

The system can paint ultra detailed static or dynamic grass everywhere, without any limit in shape, form, shader or placement surface. It is possible to apply any amount of grass anywhere, on objects or terrain. Based on a custom multithreaded LOD and AI system for ultimate performance and adaptability, from higher end systems to mobile (mutlicore is recommended).

The...

InfiniGRASS [RELEASED] - Fast Next gen interactive volumetric grass everywhere

Realistic Water

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View attachment 132710 Hey there. I decided to create a new effect of water that runs on a pc / mobile.

Worked on Unity4 and Unity5.

About perfomance.
On pc load like the standard water4. Dynamic ripples calculated in another cpu thread, so do not load the main thread and gpu.

On mobile (for example poverVR 544mp2, 4 cores 1Ghz, that's about as iphone 4s) water shows 60-80 FPS with distortions/refraction/caustic in real time. Even on mali-400 mp1 (2008 year gpu) about 20-30 fps with...

Realistic Water

Cinema Director [RELEASED]

[Released] AVPro QuickTime

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Now available at the Asset Store!

Latest: Version 3.02 - Released 15 June 2015

Hi, I'm starting this thread for anyone who wants to discuss our asset for Unity: AVPro QuickTime

Basically it's a plugin for playback of video and audio and is aimed at the high-end user group that require video playback features...

[Released] AVPro QuickTime

[RELEASED] Breadcrumb Ai (v2.0 IN DEVELOPMENT)

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*NOTE: Breadcrumb Ai v2.0 is currently in development!

A lot is changing in 2.0!
New UI
The Breadcrumb Ai interface is now a dockable window. In this section you'll be able to do the following:
  • Create new Ai Class Type
    • Modify base stats like speed, vision, etc.
  • Create new Teams
    • By default there will be a Player and Enemy team
    • You can create any type of team with any name...

[RELEASED] Breadcrumb Ai (v2.0 IN DEVELOPMENT)

Script Inspector 3 (with Auto-Completions) FREE Upgrade from Si2

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This first post used to be a short presentation of the initial version of the Script Inspector, released on Unity Asset Store in May 2012... The Script Inspector has evolved tremendously since that time, and after suggestions by some forum members I've decided to completely replace the post and present you the Script Inspector (currently named Script Inspector 3) in its current state of development.


UNITY AWARDS 2015: You...

Script Inspector 3 (with Auto-Completions) FREE Upgrade from Si2

Vit3D Character(s) for Unity

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Hi All :)

I'm new in Unity, long time I create content for Reallusion iClone. Unity 5 has excellent visualization features and I decided to re-build some of my characters for Unity.
The pack with first character practically ready for publication (I just need to "polish" documentation), so I decided to post some sort of "preview" here.

Here short pack description (as it will be) and some demo pictures --

GRML SF1 Greg is a character with bone-based facial animation oriented on use as Third...

Vit3D Character(s) for Unity

Rewired - Advanced Input for Unity

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I'd like to announce my new input system for Unity, Rewired.

If you find it useful, please help me spread the word by Tweeting, sharing with your friends on Facebook, and spreading the word in the forums. Happy gaming!

Download a free trial now!

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Take input to the next level! Rewired makes joysticks, the keyboard, mouse, and other controllers...

Rewired - Advanced Input for Unity

SALSA with RandomEyes - Lip sync and expression system

Map-ity Open Street Map data for Unity - Official

SVG Importer | Vector Graphics | Unity UI Supported [RELEASED]

[RELEASED] AnnotatorPro 1.1

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Available at the Unity Asset Store

Latest version 1.3 (released 03 October 2015)

Hi, we would like to announce a new asset for Unity: AnnotatorPro

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This plugin allows you to easily capture screenshots and annotate over them without breaking the flow of your play-testing....

[RELEASED] AnnotatorPro 1.1

Best HTTP Released

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If you want a plugin that supports request customization for REST, WebSocket, Socket.IO, SignalR, Server-Sent Events (and much more) out of the box, with regular updates and outstanding support from the developer, then BestHTTP is THE tool for you!

Check out the online demo and documentation.


Supported platforms:
  • iOS(with IL2CPP...

Best HTTP Released
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