Hi there,
welcome to Lux – an open source physically based shader framework.
Why physically based Shading?
First of all physically based shading will give you much more convincing results than traditional lambert or blinnphong shading: No more fights with washed out specular highlights or boring dark areas as everything is shiny.
Second: psb will help you to get much more constant and...
Lux-an-open-source-physically-based-shading-framework